This is a critical comparison, because Prodeus comes off like a particularly thorough total conversion mod for Doom. The plot is about as relevant moment-to-moment as Doom’s. This will, happily, require you to shoot everything you see. Initially, you’re out to shoot everything you see, but then you get the chance to shut down the Order/Chaos incursion. Splatter the steel walls and alien halls with the blood of your enemies. You’re one of the last human survivors, turned into a cyborg by Prodean technology. Combined with the deeply brown appearance of Prodeus’ opening levels, and it initially doesn’t appear to have much of a personality beyond its hybrid visual style and lashings of gore. ![]() Most of the foes you face are thinly disguised variants of Doom’s demonic adversaries, with legally distinct versions of imps, pinkies and cacodemons referencing Prodeus lineage. Its weirdest weapon is a late-game twist on Unreal Tournament’s Biorifle that isn’t much fun to wield, and there’s some of that same conservatism in much of its enemy roster. Although well designed, there’s nothing especially radical within Prodeus’ weaponry. The highlights though, are the chaingun and plasma rifle, both of which are perfect for shredding through the hordes of foes Prodeus throws at you. Other weapons include a rocket launcher with a delightful pump-action reload, and a lightning-rifle with a railgun alt-fire that cracks like thunder. The shotgun has clearly been iterated upon obsessively, with a bassy default fire that never fails to satisfy. ![]() Community-crafted levelsīeneath the gristle Prodeus understands this too, combining smooth, speedy player movement with an arsenal of reliably punchy weapons. But as Nintendo demonstrated, a shooter doesn’t need to be violent to be satisfying. Between explosions, elements of the scenario in motion, levels that evolve as we pass through them, we see that the two developers of Prodeus have committed themselves not only when it came to working on the gunplay – which is definitely satisfying, weapons do have a lot of weight – but also in creating a gameplay experience that doesn’t just take us through lifeless corridors and rooms. So as to reach the highest point, where the coveted rune of power awaits us then, to go back, we will have to empty it, thus obtaining a new perspective on the areas we have crossed. ![]() To progress in one of the levels, for example, we will have to gradually fill a lake of toxic sewage. In all of this, the environments created by Bounding Box Software are more than just motionless backgrounds in the face of our pilgrimage of death and destruction. The 25 levels of the campaign, to which are added secondary challenges that will test our skills with some weapons, take us from the military installations of the asteroid to the dimension of the Prodean, which will be followed by a nice picnic on a space station and then go to finish our walk in the beating heart of the kingdom of demons, where a fierce final battle awaits us. Team up and go head-to-head in a variety of multiplayer modes ![]() Let’s get right to the point: Prodeus is a brutal, fast shooter, with a soundtrack definitely adequate for the occasion and which, if it puts the pixels in full view (on the other hand, it is a requirement, for the old-school category), it does not demonstrate certainly no poverty from a technical point of view. The gameplay is intense and fleshy, but when it comes to grandfather Doom, Prodeus turns up the brutality and invests in hectoliters of blood flooding the screen, which puts it in a row with the iconic modification known as Brutal Doom. Nihil novi, but the devil is usually in the details. With the luggage of handy guns, we place this hellish company in the corners, look for colored keys, strangle buttons and open new passages.
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